Study of artificial intelligent algorithms applied in procedural content generation in video games
ABSTRACT
Introduction. During the last decade, the video game industry has undergone unprecedented
changes. These changes have mainly affected the design process. Originally, video
games were perceived only as a product, but during the last years this vision has
been distorted, approaching more and more the concept of video games as a
service. Due to this change of perspective, video game developers are forced to
generate a lot of content for the one single game, which implies a considerable
increase in production costs. This content must be generated by a designer and, in
most cases, its production also implies that more complex programming tasks are
necessary for its implementation.[...]
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